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3mm Madness – DAK Panzers

Headquarters of the II Battalion / 8. Panzer Regiment

Headquarters of the II Battalion / 8. Panzer Regiment

I was looking back at some of the research I had done for the Historicon Opearation Battleaxe 3mm game and realized that I had read the dates wrong for the German paint colors and that the tanks should have the earlier darker scheme for Operation Battleaxe.  So I repainted the battalion that I had already finished…

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Historicon 2017 – 3mm madness

This year’s theme for Historicon is “100 Years of the Tank”.  That seemed like a perfect excuse to getting really cracking on a project I’ve been kicking around on for a couple of years now – the tanks battles in North Africa using the really nice 3mm armor from Picoarmor.  I had picked up some of these in the past to use as targets in Check Your 6! games and was really, really impressed by the detail and intrigued by the possibility of doing a unit based game where the stands really look like units and not individual tanks.  A while back I bought a bunch of German tanks and experimented with painting and basing, but the project got sidetracked by various other games.

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Games for Historicon 2016

Historicon returns to the Fredericksburg Expo and Convention Center on July 14-17 this year.  This year’s theme is “Cavalry, Mounted warfare through the ages”.  Myself and a couple of my gaming buddies here in Winchester are making the trip and running a few games.

15mm Soviet Cavalry from Old Glory ready to march to Historicon

Friday at 9 AM Brett and Brian will be putting on a big Lion Rampant game.  Brian is custom building a bunch of terrain for the game and it should be a nice spectacle. Read More…

Barrage 2013

On Saturday I made the trip to the HAWKS annual one-day mini con, BarrageI know the HAWKS from games at the HMGS cons (as well as knowing Buck Surdu for a long time), so was expecting a quality event and I weas not disappointed.  It was a great time and well worth the two hour drive over and back.

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Roman Ships Going to Barrage Gaming Day

The Harford Area Weekly Kriegspielers (HAWKS) are hosting their annual gaming day, Barrage, on September 14 this year in Havre de Grace, MD. The HAWKS are a great bunch of guys and put on a host of very entertaining and visually impressive games at the HMGS conventions each year.  This years games run the gamut from ancients to sci-fi and include a number of kid friendly games.

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Historicon CY6-athon!

When it came time to register games for Historicon this year, I found myself in a bit of a pickle – I wanted to run a number of Check Your 6! games, but wasn’t sure what days I’d be able to make it to the convention.  However, I figured I’d at least be able to make it for Saturday, so signed up to run three Check Your 6! games back to back to back on Saturday.  We’ll see how my voice holds out through the entire day.  On the plus side, all of the games are on the same table, so I’ll only have to drag out my stuff one time.

Here are my games for this year’s con

S-585 – CY6! – Rude Insult – Port Moresby, New Guinea, 18 May 1942
Sat. 9 AM, 4 hrs, 6 players
GM: Brian Cantwell and Skirmish Campaigns
Sponsor: Fight’s On! Miniatures and I-94 Enterprises
WWII 1/300, Rules: Check Your 6!
Facing stiff opposition from the skilled Japanese pilots of the Tainan Air Group as well as their own balky aircraft, the young Americans of the
8th Fighter Group aggressively attacked at every opportunity. On this mission, future ace and flight leader Tommy Lynch scored his first
confirmed kill during a Betty raid against 12-Mile Strip.
Younger gamers welcome with supervising adult.

S-586 – CY6! – A Day of Firsts – Buna, New Guinea, 27 Dec 1942
Sat. 1 PM, 4 hrs, 6 players
GM: Brian Cantwell and Skirmish Campaigns
Sponsor: Fight’s On! Miniatures and I-94 Enterprises
WWII 1/300, Rules: Check Your 6!
Nine days after arriving in New Guinea, the Japanese Army Air Force’s 11th Sentai embarked on their first joint operation with JNAF units,
joining Zeros to escort Aichi D3A dive bombers attacking the newly established Allied airfield near Buna. The group had its first encounter with
two future foes: the P-38 Lightning and Richard Bong.
Younger gamers welcome with supervising adult.

S-587 – CY6! Jet Age, Arab Israeli – Turning the Tide – Sinai, 19 Oct 1973
Sat. 5 PM, 4 hrs, 5 players
GM: Brian Cantwell and Skirmish Campaigns
Sponsor: Fight’s On! Miniatures and Pico Armor
Modern 1/300, Rules: Check Your 6! – Jet Age
As the tide of the war turns against them, the Egyptian Air Force launches attacks against Israeli columns pushing west toward the Suez Canal
and Egypt. Two veteran Nesher pilots of the IAF’s 144 Squadron are vectored in to intercept EAF strike aircraft escorted by MiG-21s. Can skill
and superior missiles overcome the numerical superiority?
Younger gamers welcome with supervising adult.

Hope to see you in a couple of weeks.  If you enjoy the blog, feel free to stop by and say Hi.

My Games for Fall In! 2010

With the move to Winchester, I am now much closer to the sites of the HMGS Big Three gaming conventions and so was able to make it up to Fall In! this year.  I hosted two games this year and I guess the theme for the two was ‘Broken Alliances’ as each featured former allies now trying to do in the other.

My first game was a Check Your 6! – Jet Age game set during the brief conflict between Libya and Egypt during 1977.  In the scenario the Libyans are attempting to destroy some Egyptian artillery positions and send in a strike package of 4 Mirage V fighter-bombers escorted by 4 MiG-23s.  The Egyptians respond by scrambling a flight of 4 MiG-21 to the area.    The  Egyptians on one side of the table largely ignored the strike fighters and went after the MiG escorts, while the other pair of EAF MiGs went after the bombers on their side.  One Mirage went down on the way in and a one of the others failed a test and panicked upon receiving ground fire and was forced to climb up above the AAA.  The remaining Mirage on the north side of the table was forced to go defensive and eventually bombed an empty bit of desert in order to lighten the aircraft and go on the offensive with hi twin 30mm cannon.

Meanwhile the MiG-21s had managed to turn the fight to their favor by getting in tight with the Libyan escort.  This allowed the MiGs to make the most of their more maneuverable aircraft and their better pilots.  A couple of the MiG-23s were lost, which unfortunately for the LARAF, included both of their skilled pilots and their payload of more advanced AA-2D Atoll missiles.  The Libyans continued to scrap, destroying one of gun batteries with a 30mm strafing run and downing one of the MiG-21s, but evetually they had a couple of more planes limping along with engine damage.

At the end of the night the Egyptian air force had won a handy victory, destroying 4-5 aircraft and damaging a couple of others at a cost of 1 aircraft down and one artillery battery destroyed.

It was nice to see the Egyptians get a win in the scenario as the LARAF had won the last two games – one at BrianCon and a second at a recent game I did at the FLGS.  Everyone had a great time and the CY6! line of games continues to impress with it’s ability to take a complex subject and make an intuitive and playable game with great feel.  The set up with the 3D altitude stands, missiles, and nice sized 1/300 planes also drew a lot of raves and I think it looked really good.

The second game I hosted was a repeat of one of my games from last Fall In!, the Roman Seas scenario featuring a clash ebtween naval elements of the former allies Pompey and Caesar.   The game was at 8 AM on Saturday morning and so I was worried about having enough players, but ended up with 6 guys, which was enough to play the scenario comfortably.

Caesar’s captains set up first, with their forces somewhat concentrated to the north and one squadron more to the south.  Pompey’s forces deployed in kind to meet them.  As the two groups closed, Pompey’s ships got the upper hand and were able to race in to engage the less numerous escorts of Caesar and tie them up with boarding actions.  In the center, Caesar’s flag ship accelerated to ram speed and attempted an oar rake of one of Pompey’s ships – unfortunately, the crew on Pompey’s ship was quicker to pull in their oars and Caesar’s ship lost a bunch of oars and was force to drift at max speed!  That took their largest ship out of the battle for a while.

In the north, on of Pompey’s quadremes raced forward and grappled one of the supply ships.   One of the escorting triremes raced in and delivered a crushing ram attack that came within inches of wrecking the quadreme.  Caesar’s men fired several rounds of artillery fire at the ship hoping to take down the last few hull points, but were not able to connect and the heavy Roman marines on board eventually swarmed aboard the trireme, swept her decks and transferred their entire ship’s compliment to the trireme.  That same Roman player later inflicted a second crushing hit and completely wrecked another Roman ship.

However, despite these gains and some success in the far south in sweeping away the marines aboard one of Pompey’s ships, the fleet had gotten bogged down and Pompey’s men were able to keep most of the enemy ships grappled.  One of Pompey’s quadremes had mounted a combat tower  and that ship fought against several of Caesar’s ships at once and managed to grind away all of their combat strength.  Caesar’s ships resorted to trying to force a passage through the shoals around one of the islands to squeeze through, but grounded the ship each time.

Caesar’s flagship eventually came back around and entered the fray in the south, but it was a case of too little, too late as the escort proved unable to free up and of the merchants to make a break for the coast.  In the end their were several ships drifting as derelicts with no crew remaining aboard and Pompey had seized several of the merchants and at least one of Caesar’s warships.  The players mostly seemed to have a great time, except for one gentleman who said the level of detail was just not his cup of tea… fair enough.

As before, the ships draw a lot of attention as they look really fabulous when fully crewed up with marines, ballista, etc.    Unfortunately, I stayed pretty busy with helping to move the game along and mostly forgot to take any pictures (doh!).  I’m inspired now to move on to my next Roman Seas scenario project, which will features one of Pompey’s fleets against a flotilla of pirate ships – lots of little small nimble ships against a few lumbering brutes loaded down with Roman heavy marines.  My main issue with this has been trying to scrounge up any reliable information about the composition of the various pirate fleets that plagued Rome.