Soon after I arrived here in Winchester I picked up the new Flames of War book “Blitzkrieg”, which covers the invasions of Poland and France in 1939-1940. I have been gathering minis for France 1940 for several years, focusing on elements of the French 3rd Light Mechanized Division and 4th Panzer Division that clashed near Hannut, Belgium. This battle was the first great tank clash of the war and the French more than held their own against the vaunted Panzer Divisions.
One of the last games I put on before the move really got underway was another Pacific Front Flames of War game. In searching around for a scenario, I came across some accounts of the actions of the 7th Marines around Matanikau on Guadalcanal. I normally associate failures of overly complicated plans on Guadalcanal with the Japanese Army, but the Marine Corp actions near the end of September around the Matanikau River, 1942 proved the old adage that jungle fought everyone equally.
Things have been pretty hectic lately on the home front (more on that soon), so I’m a little behind on game reports I wanted to make. Now of course the memory of the events is a little fuzzy, so I’m going to try and get the gist of the game down, along with all of the eye candy.
Our most recent FOW game was another Eastern Front game set in Summer of 1944. Read More…
Last week we got together for a mid-week holiday schedule game and decided on a quick and easy Flames of War game. Bob assembled a force of Soviets and I put together German unit, both within the approximate timeline of Summer 1944. We decided to give the Roadblock scenario from the FOW rule book a try. Despite having owned the Version 2 rulebook since it came out, I’ve never tried out that scenario.
Recently Andy announced that he had finished his FOW US parachute rifle company, so I decided that our group’s next Flames of War game should feature his paras. Always a good plan to reward the painting efforts of your fellow gamers. So I put together a scenario loosely based around the action of the US airborne troops on the morning of D-Day to clear the beach exits from Utah beach.
I haven’t posted a Flames of War report lately, but not because we haven’t been playing, but more because I keep forgeting my camera. It’s all about the eye candy. A couple of the guys in our group have recently gotten their North Africa collections to a game ready point, so we’ve been doing some North Africa games set around the time of Operation Crusader. At some point (probably during the 8 hours driving to and from Fall In!) we were talking about ways to get the feel for the desert war on a game table. Since wargamers are seldom going to emulate the tactics of the British voluntarily, I decided to try and write a scenario that might capture some of the feel of the British tanks attacks. A feature of the British armoured forces during this period was that they tended to operate in tank heavy battlegroups with very little infantry and no artillery. Another feature was their disturbing tendency to wander into German anti-tank gun traps. So I set out to put together a scenario to capture the feel of the British tank attacks I’ve read about.